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CV / Resumé


Work experience

Ubisoft Bordeaux (November 2017 – Present)
Technical Animator

Unannounced project

  • Tool creation for DCC software and game engine (Maya/Motionbuilder, Python and C#)
  • Troubleshooting and fixing animation bugs (Maya, Motionbuilder and game engine)
  • Asset setup (Maya, Motionbuilder and game engine)

Crytek (April 2017 – November 2017)
Technical Animator

Robinson: The Journey - Playstation 4 VR
Hunt: Showdown - PC


  • Rigging characters, weapons and props (Maya)
  • Maintaining the character and asset pipeline (Maya, Cryengine and Perforce)
  • Tool creation for DCC software (Maya, Python)
  • Troubleshooting and fixing animation bugs (Maya and Cryengine)
  • Animating characters, weapons, props and creatures (Maya)

Crytek (July 2016 – April 2017)
Technical Artist

Robinson: The Journey - Playstation 4 VR
Hunt: Showdown - PC
  • Rigging characters, weapons and props (Maya)
  • Maintaining the character and asset pipeline (Maya, Cryengine and Perforce)
  • Tool creation for DCC software (Maya, Python)
  • Troubleshooting and fixing animation bugs (Maya and Cryengine)
  • Animating characters, weapons, props and creatures during crunch and other stressed periods (Maya)


Crytek (May 2015 – July 2016)
Junior Technical Artist

Sky Harbor - VR benchmark for PC
Hunt: Showdown - PC

  • Character setup
  • Prop setup
  • Maintaining the character and asset pipeline
  • Tool creation
  • Animating characters and creatures during crunch and other stressed periods

Cubic Motion (April 2014 – April 2015)
Animator

Call of Duty: Advanced Warfare - multiple platforms
The Order: 1886 – PlayStation 4
Mortal Kombat X - multiple platforms
Batman: Arkham Knight - multiple platforms
Until Dawn – Playstation 4
Evolution Man / Why I Did Not Eat My Father – French animation feature film
Fallout 4 – multiple platforms

  • Clean up and embellishment of facial animation and lip sync from motion capture data


Zaxis Games (Feb 2014 – Feb 2014)
Artist

Undisclosed Project - Android and IOS

  • Responsible for all aspects of the main character
  • Illustrating
  • Modelling
  • Rigging
  • Animation


Ubisoft Blue Byte (Aug 2014 – Dec 2014)
Artist (Intern)

Anno Online - PC Browser
The Settlers Online - PC Browser

  • Creation of ingame animations
  • Rigging
  • Modelling
  • Concept art creation
  • Creation of 2D ingame art
  • Creation of UI elements


Betadwarf (June 2012 – July 2012)
Animator and CG Generalist (Intern)

Forced - multiple platforms

  • Creation of ingame and cinematic animations
  • Concept art creation
  • Modelling
  • Creation of texture maps


Education


The Animation Workshop (2010 - 2014)
Bachelor in Character Animation
Grade: A
Visit the website


The Drawing Academy (2009)
6 month course in classical drawing
Visit the website


Odsherreds Gymnasium (2005 - 2008)
Baccalaureate

Software experience

Autodesk Maya
Autodesk 3DS Max
Autodesk Mudbox
Adobe Photoshop
Adobe Premiere
Adobe After Effects
TVPaint
CryEngine
Unity