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CV / Resumé


Work experience



Ubisoft Bordeaux (November 2017 – Present)
Technical Animator


Unannounced project


  • Tool creation for DCC software and game engine (Maya/Motionbuilder, Python and C#)
  • Troubleshooting and fixing animation bugs (Maya, Motionbuilder and game engine)
  • Asset setup (Maya, Motionbuilder and game engine)


Crytek (April 2017 – November 2017)
Technical Animator

Robinson: The Journey - Playstation 4 VR
Hunt: Showdown - PC


  • Rigging characters, weapons and props (Maya)
  • Maintaining the character and asset pipeline (Maya, Cryengine and Perforce)
  • Tool creation for DCC software (Maya, Python)
  • Troubleshooting and fixing animation bugs (Maya and Cryengine)
  • Animating characters, weapons, props and creatures (Maya)

Crytek (July 2016 – April 2017)
Technical Artist

Robinson: The Journey - Playstation 4 VR
Hunt: Showdown - PC

  • Rigging characters, weapons and props (Maya)
  • Maintaining the character and asset pipeline (Maya, Cryengine and Perforce)
  • Tool creation for DCC software (Maya, Python)
  • Troubleshooting and fixing animation bugs (Maya and Cryengine)
  • Animating characters, weapons, props and creatures during crunch and other stressed periods (Maya)

Crytek (May 2015 – July 2016)
Junior Technical Artist

Sky Harbor - VR benchmark for PC
Hunt: Showdown - PC

  • Character setup
  • Prop setup
  • Maintaining the character and asset pipeline
  • Tool creation
  • Animating characters and creatures during crunch and other stressed periods

    Cubic Motion (April 2014 – April 2015)
    Animator

    Call of Duty: Advanced Warfare - multiple platforms
    The Order: 1886 – PlayStation 4
    Mortal Kombat X - multiple platforms
    Batman: Arkham Knight - multiple platforms
    Until Dawn – Playstation 4
    Evolution Man / Why I Did Not Eat My Father – French animation feature film
    Fallout 4 – multiple platforms

    • Clean up and embellishment of facial animation and lip sync from motion capture data

    Zaxis Games (Feb 2014 – Feb 2014)
    Artist

    Undisclosed Project - Android and IOS

    • Responsible for all aspects of the main character
    • Illustrating
    • Modelling
    • Rigging
    • Animation

    Ubisoft Blue Byte (Aug 2014 – Dec 2014)
    Artist (Intern)

    Anno Online - PC Browser
    The Settlers Online - PC Browser

    • Creation of ingame animations
    • Rigging
    • Modelling
    • Concept art creation
    • Creation of 2D ingame art
    • Creation of UI elements

    Betadwarf (June 2012 – July 2012)
    Animator and CG Generalist (Intern)

    Forced - multiple platforms

    • Creation of ingame and cinematic animations
    • Concept art creation
    • Modelling
    • Creation of texture maps

    Education


    The Animation Workshop (2010 - 2014)
    Bachelor in Character Animation
    Grade: A
    Visit the website


    The Drawing Academy (2009)
    6 month course in classical drawing
    Visit the website


    Odsherreds Gymnasium (2005 - 2008)
    Baccalaureate

    Software experience

    Autodesk Maya

    Autodesk MotionBuilder
    Autodesk 3DS Max
    Autodesk Mudbox
    Adobe Photoshop
    Adobe Premiere
    Adobe After Effects
    TVPaint
    CryEngine
    Unity